It wouldn't be unusual to see indie games like them on console or PC. If a mobile title intends to be cinematic, then it's often designed around being such. Even if Onslaught just had the latter, a quick scene progressing the story set between every mission is more than some mobile games put forth. Early access footage has indicated that there is a mixture of MK11-tier cutscenes and dialogue scenes using in-game models and no voice work. With the beginning of the story focusing on Shinnok's rise to villain status, Mortal Kombat: Onslaught intends to present a new adventure in the MK universe. Mortal Kombat: Onslaught probably won't recapture this lightning in a bottle, but it definitely intends to follow a proven format. RELATED: Why a Mortal Kombat Anime is Necessary With a chapter-based story that focused on one playable character at a time, Mortal Kombat, and later the Injustice games, demonstrated that good storytelling was possible in fighting games. It was so influential that major Japanese fighting game developers followed its example, something that felt like a small miracle at the time. Through telling an altered and enhanced version of the original trilogy's plot, the new standard was set for fighting game story modes. By refining that along with many other elements, Mortal Kombat 9 took fighting games by storm once again. DC Universe tried a more cinematic approach. Mortal Kombat: Deception kicked things into high gear with a full 3D adventure featuring the customizable character Shujinko, and it's taken until Street Fighter 6 for another fighter to attempt such a scope.Īfter an interlude with a Mortal Kombat: Shaolin Monks-inspired hack-and-slash mode in Mortal Kombat: Armageddon, Mortal Kombat vs. Mortal Kombat: Deadly Alliance tried a glorified tutorial, and while it was light on story it was appreciated for teaching players how to play the game. It got off to a rocky start, but starting with the PS2 and Xbox-era games, a lot more effort could be found in each installment. Among the fighting game genre, Mortal Kombat has consistently had some of the best campaigns and general storytelling. It shouldn't come as a surprise that a modern Mortal Kombat game is touting its single-player mode. RELATED: From Arcade to Console, How Mortal Kombat Defined Fighting Games A Cinematic Story Is Expected For Mortal Kombat However, the centerpiece of the experience is a cinematic story mode, and that is what will bring in the majority of Mortal Kombat: Onslaught's audience. Players can level up and give equipment to their characters, and will even get the chance to participate in PvP matches with their favorite teams. Through both in-game rewards and a gacha system, players can build up a cast of over 30 named characters from the Mortal Kombat franchise along with some appropriately themed generics. Rather, Mortal Kombat: Onslaught is a unique mobile game, merging what makes Mortal Kombat great with an actionized take on an auto battler. That's not to say that it's going to be a half-baked effort. No one was sure what to make of this at first, but as the game is already undergoing location tests, it seems to be the next spin-off in the series. In the midst of all this, WB Games and NetherRealm Studios have surprised fans with the announcement of a new mobile Mortal Kombat project, Mortal Kombat: Onslaught. Leaks made Mortal Kombat 12 look like the next game, but no one can rule out an Injustice 3 or even some sort of Marvel-related product. NetherRealm Studios' current project still hasn't been revealed, and the MK franchise has passed its 30th anniversary with merely a reminder to stay patient. The future of Mortal Kombat is uncertain right now.
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